Toskk's Feral DPS Data


In an effort to provide a larger data-set for DPS mechanic theorycrafting and discussions, what follows is the white attack Recount data from two prolonged fights against High Priest Venoxis in Zul'Gurub:

Fight #1:

Character Sheet Stats (constant for the entire duration of the data-set):

Critical Strike Chance: 31.240%
Hit Rating: +3.300%
Expertise: +1.500%

Total # of white attacks: 2402
Hits (i.e. attacks not recorded as crit, glancing, miss, dodge, or parry): 974
Crits: 640 (26.644%)
Glancing: 572 (23.813%)
Miss: 131 (5.454%)
Dodge: 85 (3.539%)
Parry: 0 (0.000%)

Fight #2:

Character Sheet Stats (constant for the entire duration of the data-set):

Critical Strike Chance: 37.230%
Hit Rating: +9.000% (actually over the cap)
Expertise: +1.250%

Total # of white attacks: 3399
Hits (i.e. attacks not recorded as crit, glancing, miss, dodge, or parry): 1348
Crits: 1132 (33.304%)
Glancing: 783 (23.036%)
Miss: 0 (0.000%)
Dodge: 134 (3.942%)
Parry: 2 (0.059%)

Why Venoxis? He's an old-world raid boss!

I actually took a page out of the Elitist-Jerks playbook for this one. When the mechanics of weapon skill and miss chance were being tested, a pair of paladins discovered that old-world raid bosses very likely have the exact same mechanics as Burning Crusade raid bosses. Their data can be found at post #64 here: http://elitistjerks.com/f31/t11885-rogue_warrior_weapon_skill_adjustment_discussion/p3/

Is the data 100.000% clean?

Unfortunately, the data is only 99.999% clean. Although only attacks against Venoxis himself are counted (the four snake adds were killed before starting recording), once Venoxis enters phase 2, he will very rarely turn for a brief moment to random targets to use his poison attack. This resulted in the recording of two parries. To be 100.000% clean, I would suggest that in any subsequent testing Venoxis not be allowed to drop to 50% HP (phase 2).